Player objects are used to manipulate the players in the world.
Player inherits from MovableObject
None yet
Inherited from MovableObject : MoveTo,
BlendTo
This simple cutscene moves the local player from his current position to one 'a little over there' over the course of 20 seconds. <codedoc> section(1) {
// Get the local player localPlayer = Player()
// Calculate the target position basepos = Vector() basepos.SetToLocalPlayerPosition() basepos.Add(1,0,0)
// Apply the positional blend to the player localPlayer.BlendTo( 20, basepos, 0, 0 )
} </codedoc>